Activity Library
Games designed to support cognitive development in online and in-person sessions.

General
An interactive workspace that allows for free drawing, writing, or using visual tools to enhance interaction during the session.

General
An informative screen featuring surprising and interesting facts, usable during the session or as a waiting screen. It keeps the participant's curiosity alive, facilitates conversation starting, and supports general knowledge acquisition.

General
An interactive, wheel-based game featuring content that can be fully customized by the specialist. With an optional timer, it encourages sustained attention and continuous verbal production within a designated timeframe. Beyond targeting cognitive goals such as verbal fluency and categorization, it creates a space for expressing thoughts and emotions, thereby supporting communication, social awareness, and expressive language skills.

General
The student builds a spoken sentence using the emojis on screen; the expert adds conditions (context, sentence structure, elements, etc.) and marks them as met in real time. Develops verbal expression and sentence-building skills.

General
A single-player game where the participant answers choice, emotional expression, or crisis management questions. It develops empathy, emotional expression, decision-making, and problem-solving skills.

General
A short game, usable as a waiting screen or transition activity, where the participant tries to reach 100 points by popping the Flumi logo that appears among floating bubbles.